What Video Games Have to Teach Us About Learning and Literacy is a book by James Paul Gee that focuses on the learning principles in video games and how these principles can be applied to the K-12 classroom. Video games can be used as tools to challenge players, when they are successful. They motivate players to persevere and simultaneously teach players how to play the game.
| Attributes | Values |
|---|---|
| rdfs:comment |
|
| foaf:name |
|
| author | |
| country | |
| language | |
| media type | |
| non-fiction subject | |
| number of pages |
|
| publisher |