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      "properties" : {
        "http://www.w3.org/2000/01/rdf-schema#comment" : [ "2.5D (\"two-and-a-half-dimensional\"), ¾ perspective, and pseudo-3D are terms, mainly in the video game industry, used to describe either 2D graphical projections and similar techniques used to cause a series of images (or scenes) to simulate the appearance of being three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane or has a virtual camera with a fixed angle." ] ,
        "http://www.w3.org/2000/01/rdf-schema#seeAlso" : [ "http://dbpedia.org/resource/Skybox_(video_games)",
          "http://dbpedia.org/resource/Video_game",
          "http://dbpedia.org/resource/Isometric_projection" ] ,
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        "http://dbpedia.org/ontology/thumbnail" : [ "http://commons.wikimedia.org/wiki/Special:FilePath/Lincity-ng.png?width=300"] } } }
