{ "items" : [
    { "id" : "http://dbpedia.org/resource/Grandmaster_Chess"
      "properties" : {
        "http://www.w3.org/2000/01/rdf-schema#comment" : [ "Grandmaster Chess is a 1993 video game to play chess for PC DOS platform develop by IntraCorp and its subsidiary Capstone that was focused on neural network technology and an artificial intelligence (AI) able to learn from mistakes.Capable of using VGA and SVGA modes, features multiple skill levels, different sets of pieces, boards and backgrounds, 2D/3D view, pull-down menus, move list with VCR style control, able to analysis moves and games and rate the user strength." ] ,
        "http://xmlns.com/foaf/0.1/name" : [ "Grandmaster Chess" ] ,
        "http://xmlns.com/foaf/0.1/depiction" : [ "http://commons.wikimedia.org/wiki/Special:FilePath/Kasparov_chessmate_screenshot.gif" ] ,
        "http://dbpedia.org/ontology/computingPlatform" : [ "http://dbpedia.org/resource/DOS" ] ,
        "http://dbpedia.org/ontology/developer" : [ "http://dbpedia.org/resource/IntraCorp" ] ,
        "http://dbpedia.org/ontology/genre" : [ "http://dbpedia.org/resource/Chess" ] ,
        "http://dbpedia.org/ontology/publisher" : [ "http://dbpedia.org/resource/Capstone_Software" ] ,
        "http://dbpedia.org/ontology/thumbnail" : [ "http://commons.wikimedia.org/wiki/Special:FilePath/Kasparov_chessmate_screenshot.gif?width=300"] } } }
