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The painter's algorithm, also known as a priority fill, is one of the simplest solutions to the visibility problem in 3D computer graphics. When projecting a 3D scene onto a 2D plane, it is necessary at some point to decide which polygons are visible, and which are hidden.The name "painter's algorithm" refers to the technique employed by many painters of painting distant parts of a scene before parts which are nearer thereby covering some areas of distant parts.
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