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PrefixNamespace IRI
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foafhttp://xmlns.com/foaf/0.1/
n5http://dbpedia.org/resource/C_(programming_language)
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xsdhhttp://www.w3.org/2001/XMLSchema#
dbpediahttp://dbpedia.org/resource/
Subject Item
dbpedia:Quake_engine
rdfs:comment
The Quake engine is the game engine developed by id Software to power their 1996 video game Quake. It featured true 3D real-time rendering and is now licensed under the terms of the GNU General Public License (GPL).After release it immediately forked, as did the level design. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used binary space partitioning (BSP) to optimise the world rendering.
foaf:name
Quake engine
dbpedia-owl:developer
dbpedia:John_Carmack dbpedia:Michael_Abrash dbpedia:Id_Software
dbpedia-owl:genre
dbpedia:Game_engine
dbpedia-owl:latestReleaseVersion
1.09
dbpedia-owl:license
dbpedia:GNU_General_Public_License
dbpedia-owl:programmingLanguage
n5: dbpedia:Assembly_language
dbpedia-owl:status
Discontinued